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Computing

Course Aims

In Years 7, 8 and 9 pupils spend one hour a week

on Computing. The work covered over these three

years is varied and will stimulate an interest and

awareness of Computing, helping pupils develop

problem-solving skills. The course content at KS3

is heavily weighted towards practical capability

and ensures pupils receive a good grounding in

common software packages as well as developing

computational ability.

Extra Curricular Opportunities

Computing and ICT lunchtime club.

Course Content

Year Course Content

7

In Year 7, students will investigate the internal and external hardware; learn the basics of binary

code, and binary conversion; Understand how logic and reasoning can be used to solve real

world problems; build on knowledge of Scratch (a visual-based programming language) in order

to understand a variety of computational problems, such as digital graphics and mathematical

algorithms; undertake an investigation on the history of computing; learn how to use HTML and

CSS in order to design, create and develop your own webpage; understand how images can be

represented, stored and manipulated digitally; understand a range of ways to use technology

safely, respectfully, responsibly and securely, including protecting your online identity and privacy,

recognising inappropriate content, contact and conduct and know how to report concerns.

8

In Year 8, students

will investigate different software, and how they communicate with one another;

carry out simple operations on binary numbers (binary addition); understand the fundamentals

of file management systems; use Scratch to design and create a game including artificial

intelligence; understand how computer networks are structured; understand how computers

store and manipulate data; use a programming language to control a robot; understand looping

and recursion in computer programming; e-safety.

9

In year 9, studentswill learnabout the concept of encryptionanddecryption, anduse aprogramming

language to encrypt data; understand how sound can be represented, stored and manipulated

digitally; learn how to create databases, and use these to manipulate, search and select data in a

meaningful way; extend knowledge of the inner workings of computer networks; learn about the

fundamentals of digital circuits (Switches & Gates, Semi-Conductors, and Integrated Circuits);

Investigate computer architecture, and how different computer translators operate; Create an

app to solve a problem, and understand the concept of a digital footprint, and how to produce an

appropriate online profile.