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Course Aims

In Years 7, 8 and 9 pupils spend one hour a week

on Computing. The work covered over these three

years is varied and will stimulate an interest and

awareness of Computing, helping pupils develop

problem-solving skills. The course content at KS3

is heavily weighted towards practical capability

and ensures pupils receive a good grounding in

common software packages as well as developing

computational ability.

Extra Curricular Opportunities

Computing and ICT lunchtime club.

Course Content

Year Course Content


In Year 7, students will investigate the internal and external hardware; learn the basics of binary

code, and binary conversion; Understand how logic and reasoning can be used to solve real

world problems; build on knowledge of Scratch (a visual-based programming language) in order

to understand a variety of computational problems, such as digital graphics and mathematical

algorithms; undertake an investigation on the history of computing; learn how to use HTML and

CSS in order to design, create and develop your own webpage; understand how images can be

represented, stored and manipulated digitally; understand a range of ways to use technology

safely, respectfully, responsibly and securely, including protecting your online identity and privacy,

recognising inappropriate content, contact and conduct and know how to report concerns.


In Year 8, students

will investigate different software, and how they communicate with one another;

carry out simple operations on binary numbers (binary addition); understand the fundamentals

of file management systems; use Scratch to design and create a game including artificial

intelligence; understand how computer networks are structured; understand how computers

store and manipulate data; use a programming language to control a robot; understand looping

and recursion in computer programming; e-safety.


In year 9, studentswill learnabout the concept of encryptionanddecryption, anduse aprogramming

language to encrypt data; understand how sound can be represented, stored and manipulated

digitally; learn how to create databases, and use these to manipulate, search and select data in a

meaningful way; extend knowledge of the inner workings of computer networks; learn about the

fundamentals of digital circuits (Switches & Gates, Semi-Conductors, and Integrated Circuits);

Investigate computer architecture, and how different computer translators operate; Create an

app to solve a problem, and understand the concept of a digital footprint, and how to produce an

appropriate online profile.